From a spired citadel located in a remote corner of the game-world, you survey the surrounding 3D landscape. In technical terms, the game-world is constructed using Lionhead’s revolutionary new, fully scalable, rotating, environment-mapped, modifiable landscape with an engine giving though-the-eye vision, bump mapping, light sourcing and reflections. The player starts by “converting” villagers in an attempt to persuade them to worship you. Once they have become your loyal followers, they can be used to perform a vital function. By summoning them to your Citadel, you can have them perform strange and elaborate worship rituals in your honor. And as they dance around the Citadel praising your name, they are generating life-force; the essential ingredient for the magic spells you will soon be able to cast.
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