For those who do not know their gaming history, 21 years ago a game was made called Descent. It was a wonderful game that redefined action shooters and gave us true six degrees of freedom (6DOF) and let us move in any way we wanted in space while shooting evil robots. It had many sequels due its well-crafted campaign, and multiplayer support in a time where almost nothing was online capable. But now, there is a successor to the throne, and the prodigal son has returned in the form of Descent:Underground.
The development has been a long road for this new studio, and I have been following it for some time, and have had more than a few bugs to deal with along the way. That said, the developers have been very frank about their success and failures, and always update the fan base with video blogs, posts, and actively look to see how they can better their product. This is a welcome change to many larger development teams, and the honesty is appreciated.
As of this writing, the only real flaw to this new title is the lack of a campaign. Descent was very important to many growing up, and I had so much fun playing all the campaigns when I was young, so to see it without this crucial gameplay mode is almost disturbing. But, whether you loved the original for its multiplayer, its campaign, or have never even heard of this series, you should absolutely checkout this upcoming title.