Developer Diary for Bow to Blood: Last Captain Standing gives some insight into development

Tribetoy has released a new Developer Diary highlighting the deep combat and social mechanics underlying its upcoming airship combat and diplomacy game Bow to Blood: Last Captain Standing.

This first Dev Diary offers a deeper look at how players must command their crew of drones, manage resources, and negotiate with other NPCs. Since Bow to Blood: Last Captain Standing is set around the idea of a reality show, players must make alliances with other competing captains, then find the ideal time to stab them in the back. Look, it’s called Bow to Blood; you’re not here to make friends.

Tribetoy’s staff offer some of their favorite playstyles, playable characters, and regale viewers with tales of their time with Bow to Blood: Last Captain Standing – most of which end in betrayal! You can look forward to being your own devious scallywag of an airship captain when Bow to Blood: Last Captain Standing flies onto Xbox One, Nintendo Switch, PC, and PlayStation 4 in April.

Bow to Blood: Last Captain Standing is a single-player action-strategy roguelike in which you’ll oversee a flying airship in a multi-stage competition being broadcast as a deadly reality TV show. You’ll have to use keep your wits about you, as you manage your ragtag crew to keep your vessel afloat, fend off incoming attackers, gather resources, and search for treasure. Like any good reality show, forging temporary alliances is the name of the game, as players team up with NPCs to conspire against the most dominant threats. Just be aware that there’s little honor among sky pirates and only one captain will be crowned victorious.

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