Devil May Cry may have started out as Resident Evil 4, but finishes as anything but. The Capcom action thriller is the most stylish blend of action and horror ever seen on a console. The title is mission based and there’s not much story in between, but it’s the quick as hell gameplay that’ll suck you in.
The main character Dante is the legendary decendant of Sparda, a demon swordsman who rebelled against the devil and saved the human world. Dante runs a investigation agency named Devil May Cry. A woman named Trish comes in and tells him that the devil Mundus plans to raise the underworld. Dante follows her to Mallet Island where the action starts.
DMC is pure action. Dante can fire two-handed pistols and slash demons with his sword Alastor. The action is fast and heavy, and players need to know every move Dante’s capable of to beat each mission. DMC’s gameplay is so fast and precise that it plays like an 8-bit action title. Players will have to jump and roll at a split second to dodge, and slash enemies the same way. There’s a constant barrage of enemies that leap and soar without effort, all in an attempt to beat you down. The AI is smart, quick, and very unforgiving.
Devil May Cry’s locked 60 frames per second makes the action as smooth and quick as it can be. It also makes it one of the most gorgeous titles ever. Dante will find himself in gigantic structures and the creepiest of underworlds. But even bigger than the castle and the underworld are the bosses.
DMC bosses are jaw dropping. From your first encounter with a giant Spider to the last encounter with Mundos, the action is some of the most intense you’ll ever play. Stuff explodes, lasers fire, bombs drop, fireballs streak – just about anything supernatural-y happens in DMC. The bosses are real tough and it’ll take everything you have to win.
To help with bosses and the occassional dangling puppet are power ups. Power ups can be bought with red orbs found in each mission. Before each mission players can buy continues, invincibility, blue orbs [life bar], purple orbs [devil bar], and other items.
If the power ups aren’t workin’, Dante can transform into a full-on Devil. In Devil mode, Dante can slash faster and add power to his weapons [handguns, shotgun, grenade gun, etc.]. The Devil mode makes Dante a powerhouse, but not for long. Letters at the top of the screen make up the Devil Bar. While Dante is in Devil form the Devil Bar will deplete and Dante will transform back to a human.
DMC has its faults. The camera angles can be a pain. Dante can’t see his enemies in certain camera angles, leaving him open for attack. DMC is already tough enough and players don’t need blind corners that hide enemies. This holds especially true for bosses. Bosses can be completely off the screen or at the oddest angle and attack you with everything they’ve got. Attacks will just fly towards you when the enemy isn’t on screen, and wierd angles can make it impossible to dodge attacks.
DMC can feel too mission based. There are hardly any cinemas to flesh out more story in between each mission. DMC has a cool setting and interesting characters, but players never learn too much about them until the end. DMC’s bosses are awesome, but you have to fight each one, two or three times. It gets kinda old, and some new demonic creatures wouldn’t have hurt.
Capcom has created the most stylish blend of action and horror to date. Devil May Cry is a mix of old school fast and precise gameplay with pop-out next-gen visuals. The title has more than enough substance to stand out of the crowd and makes a devil of a new franchise.
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