[i]Frame City Killer[/i], Namco?s Matrix slow-mo styled third person action shooter for the 360 has been delayed until the second half of this year, at least. At one point, the game was actually scheduled as a launch window title and had a fair amount of hype, but like many of the first gen Xbox 360 games, delays held back the game further and further until it fell off of people?s radar. Namco is utilizing the Unreal 3 engine in development of [i]Frame City Killer[/i] and has plans to include some features of online playability although it will primarily be a single player project. Hopefully the almost extra full year of development will be put to good use for the game and it can regain some of the anticipation it lost from its many push backs.
[i]- Travis Johnson[/i]
President & CEO
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