Gary Grigsby’s World At War: A World Divided

The original game, recently awarded the Origins Vanguard Unique Game of the
Year Award, put players at the helm of one of the five major nations during
the Second World War.  Managing supply lines, production, troop movement,
and resources, it had a simple and elegant design with variable levels of
difficulty and detail.

 

Gary Grigsby's World at War: A World Divided will take this design to the
next level, adding espionage, code-breaking, variable political events, unit
experience and neutral country diplomacy.  These changes vastly affect the
dynamics of play and add entire new layers to the grand strategy mix of the
original.  Players will have to learn to be more flexible with their
tactics, facing more important decisions on these new fronts.

 

In addition to the new features in Gary Grigsby's World At War: A World
Divided is a completely new 'what-if' scenario that carries forward from the
end of the war into a conflict between the Western Allies and the Soviet
Union.  Russia's massive and experienced army is up against the West's well
equipped forces and industrial might.  In addition to simply starting with
this scenario, players have the option to jump right from the end of their
normal campaign game of WWII into this alternate history.  This creates a
whole new set of strategic choices as players will have to think into the
future and plan for their war against the other super-power while still
fending off the Axis forces.

 

The overall ease of play is retained in Gary Grigsby's World at War: A World
Divided.  The game will ship with four tutorials, three campaigns, and five
different scenarios starting from 1939 and the invasion of Poland and
extending into the mid 1940s.

Screens

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