Shin Megami Tensei: Strange Journey is slated for release early next year and Atlus has started to release some details about the game, namely the mechanic on how players will be able to trade demons between each other. The system is called “demon password” and it allows players to send codes back and forth to each other for a distinct demon. The system itself sounds very similar to that which was in Animal Crossing for trading items back and forth, and Atlus has already promised that they will be releasing “rare” demon codes in the future.
Press release follows:
IRVINE, CALIFORNIA — DECEMBER 2, 2009 — Atlus U.S.A., Inc. today revealed that its upcoming sci-fi RPG for Nintendo DS™, Shin Megami Tensei®: Strange Journey™, will feature a potent demon password system, allowing players to generate and exchange codes representing their customized demons, and introducing an all-new facet to the franchise's beloved "collect every demon" gameplay.
Due to the game's in-depth demon management system, which includes the ability to level, specialize, and uniquely fuse demons for use in battle, players can eventually craft a distinct party of rare demons on their mission to save Earth. With the demon password system, all of those important levelling and customization decisions can be provided to fellow Strange Journey players through easily exchanged passwords. Need a powerful chaos-aligned demon with fire attacks? A friend with just such a member in their party could generate a unique password that, when entered into the demon compendium, will unlock said demon for the player.
Moreover, Atlus will release a very limited number of passwords for use in the demon compendium which will unlock rare, otherwise inaccessible demons, adding yet another layer of deep customization and endlessly addictive demon collection. Fans are encouraged to be on the look out for these finite codes, as they may not necessarily all come at the same time or even from the same source.
"We've been using passwords to unlock demons at Atlus for ages," disclosed Aram Jabbari, Manager of PR and Sales at Atlus. "We've grown exceedingly cautious in recent years, though. There was this one time when we wanted a tester demon, but because we screwed up one tiny part of the password, we ended up with a big slime that ate half of our QA team, significantly delaying the release of a game."
More details about the demon passwords will be released closer to the game's Spring 2010 launch.
For more information about Strange Journey, visit the game's official website at http://www.atlus.com/strangejourney.
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