The modern day game industry is a strange entity. No longer are games feverishly formulated in the bedroom by the hobby programmer who creates for the love of it, with no more ambition than maybe some recognition of his programming skills, and maybe, just maybe, a product good enough to sell a few copies’s of. In fact, today’s industry bears little resemblance to its humble origins.
Software today is subject to stringent rules and regulations
President & CEO
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