Zenith is tough to summarize in any other way than “it isn’t good.” In fact, most of the time it’s really bad. From terrible performance to poor production value to bad UI to sub-par delivery of generic ARPG gameplay, there’s little left to like or even smirk at. Next to nothing about it is redeemable and that actually makes me a bit sad; it’s very clear developer Infinigon poured a great deal of effort into Zenith. Still, one can’t let go of the unrefined mess of an experience it is.
Character control is counterintuitive, relegating movement and direction to the left thumbstick exclusively, meaning you’ll have to move to aim attacks. Combat becomes much harder than it needs to be and a torturous chore. Executing a dodge roll feels like wildly rolling dice, aiming a spell feels like swinging a twenty foot rod; nothing about the fighting feels precise, despite NPC’s tightly choreographed attacks. Weapons only appear while you perform an attack, defeating half of the usual aesthetic motivation that lies behind including a loot system. The inventory UI is ugly and awkward to navigate and even just equipping your character feels like a multistep process.
Adding insult to injury, a terribly unsteady sub-30 frame-rate made the exploration and combat experience excruciatingly nauseating most of the time. I found myself constantly turning away from the screen, lest the room start to spin. There wasn’t much to see either with animations amateur and textures basic if not poor.
It’s a game that makes me sad I bothered – an experience that must be experienced to truly comprehend. There are many lessons the shortcomings and outright horrors of Zenith can teach developers. I truly hope they take them into mind moving forward as Infinigon at least seems to be a deeply impassioned indie studio.
Rating
Our Rating - 2
2
Total Score
And I thought an ARPG could only go so wrong.