Wow, a discussion on PCs vs. Consoles much more sane than those on the PC Gamer magazine forums. (No offense to any PC Gamer readers or writers out there; I think PC Gamer rocks, it's just that their forums are full of (insert random vulgar expletive here)-type people...I've had a bad experience there, what can I say? :crazy: )
I've encountered my fair share of PC gamers that say that everything wrong with PC gaming can be traced back to consoles, their fanboys (which these kind of people say is every console player ever), and their apparent dominance of the gaming market, thus coming to the conclusion that consoles are killing gaming. What these kind of people don't realize is that the problems affecting gaming today don't start and end with consoles dominating the market over PCs; not only are they complicated, but they affect
every platform. It's not a matter of consoles harming PC gamers, it's a matter of the same complex problems harming
everybody.
What kinds of problems harm both PC gaming and console gaming equally? One big factor is rising development costs, limiting independent (and possibly very creative and much needed new blood) developers from jumping in and being able to compete. Gamers talk about Halo 2 vs. Half-Life 2 all the time, and the PC jerks (again, just the PC gamer jerks, not all PC gamers, obviously) say Halo 2's inferior to Half-Life 2, and thus since Halo 2 sells more than Half-Life 2 (though these people usually don't know exact sales figures) Halo 2 kills PC gaming by the Microsoft hype machine lowering standards, etc. etc. But one thing these jerks usually don't realize is that Halo 2 and Half-Life 2 are both games that were incredibly expensive to make. Half-Life 2
cost upwards of $40 million, and while I haven't found an article that gives me an exact figure for Halo 2 (yet), my best guess is that it's somewhere in the same ballpark. One's for the PC, the other the Xbox, but they both present the same issue that affects both - with AAA titles like these costing several millions to make, and with such titles being guaranteed hits, truly independent developers won't have the budget to compete.
That's one problem and one example, but I don't think here's the best time to go into them all. I could probably write a book on stuff like this, but I'm too lazy. :tired: And obviously I'm not saying all PC gamers are jerks...if that were the case, I'd be calling myself a jerk, since I too play PC games.