Games don't teach me, because it's not a living and breathing entity who can discuss with me the philosophies, allusions, metaphors, and aesthetics of itself, if I ask it.
I never was really good with games and if I were to really practiced then I can solve problems like some people. Games are valuable resources and I think that schools should really utilize in teaching kids about problem with videogames. I could remember that Warcraft 3 has taught me how to multi-task.If so, what? Video games can teach some good problem solving skills and team work as well as motor skills. I think games too often get a bad rap, but they can also be a good thing.
That is cool that Dayz taught you to do some planning. If the zombie apocalypse were to occur you would be the leader of your own group. I would try to find you if the apocalypse were to occur.I think the thing I have learned the most from video games is hand eye coordination. That is always extremely useful, not to mention you feel like a boss when you catch a ball without turning your head.
Dayz really taught me how to plan efficiently. Running from my spawn point, to a military base for a gun, then heading up to a pond north of electro for water, hitting electro its self for food. I have learned really how to plan my day according to what is going on with everyone else in my life.
World of warcraft taught me how economies work. Buying, farming, selling and crafting on wow has really taught me how to make a business model and how to recognize a profitable idea. I hope to use that experience to run my own buisness some day. It also helped me learn how to deal with jerks (laugh in their face).
Just thinking about concentration I was thinking of the medicine adderall. I was just reading a post about it giving you mood swings. If the games do not give you mood swings then that is a benefit.Definitely problem solving and concentration. You can't play a videogame while distracted with other things, so the concentration is a must. It keeps you centered and focused, which is hard to ask for from a lot of people these days. And problem solving is obvious, especially in story-type games. And of course planning, and critically thinking ahead.