Crysis 1 (and Warhead) is the last time I sensed that I was truly playing a FPS from the future, and it wasn't simply on account of its illustrations, which have been surpassed at this point. This is the best Predator test system ever constructed. You've got a set of devices, various destinations, and its dependent upon you to make sense of how to do them. A genuine sandbox that doesn't hold the players hands. Destructible situations where you can get and toss each item. (WHY IS THIS STILL SO RARE?)
Crysis got right what open-world diversions (Looking at you Ubisoft) reliably come up short with in their mission outline. While the world between story missions is open, the real missions themselves are scripted and straight as anyone might imagine. Commonly one destination, with 1, possibly 2 approaches to do it.
This is fourth time I'm replaying Crysis 1's battle, despite everything i'm discovering better approaches to complete its missions. The main other game which I can even now find new things like this is the first Deus Ex.
Goodness definitely, and its 7 year old illustrations still craps on most present day diversions. In the event that Crytek had any sense, they would release this on Ps4 Xb1 on the grounds that newcomers would effortlessly mistake this for a 2014 game.