Been awhile since I've done one of these, I've had different topics but been way too busy. The Benoit/steroids deal, Vicks dogfights, E3, etc. I've decided to keep it game based this time, since I really haven't done any game based rants, so no I bring you a new addition of Kurruptions Rants, wijg would be proud. I call this one,
"Delayed Satisfaction"
A Kurruption Rant.
Completing a game should be like taking a woman out on a series of dates, then finally she puts out, Pure Satisfaction! This having to do mostly with the game ending, something that should close out the story, leave all or most questions answered "Hey got to leave room for the sequel!" Or just be one badass ending cinema. Some sort of reward that makes all your troubles seem worth it. Then you should crave a cigarette afterwards.
Every now and then, some of these seem like a series of dates, lead to sex and end in premature ejaculation, (Something Kurruption doesn't really know about or experience FYI), an unsatisfied, embarassed feeling! I'm not talking about the old text based endings like in some older games such as the old MK trilogy, or original Doom, I'm talking about these damn cliffhanger endings! Halo 2, Advent Rising, XIII! Hell I heard Tomb Raider Legend ended in a cliffhanger as well.
Sure, some of these endings can lead to the absolute desire of getting that sequel in your hands and finishing the story. Which sometimes works, look at the dot Hack series fanboys, finish of one chapter or whatever and you know the next one isn't far behind. Now the good thing with Dot Hack is simple, the wait isn't too long, maybe about six months. This is where things get iffy.
Now I wouldn't be ranting about this if all games ending in a cliffhanger only had a short wait, that unfortanately is not the case. We finally get the ending to Halo this fall/winter, nothing pissed me off as much as beating that last Brute and having the chief head to earth, What THE F**K! Now I've waited a couple of years to finish the damn thing! That's not the worst, now how about this, we end the game in a cliffhanger, right?! A cliffhanger that will make the gamers that got that far wait in anticipation for the next one!!! and then we don't release a sequel! F*****G GENIUS! XIII, an underappreciated cell shaded first person shooter, sure the last couple of levels were sneak missions that absolutely sucked ass, but the rest of the game was pretty sweet, hell, Adam West was a Badass in this game, David Duchovny was great as the lead! The cliffhanger ending was you finding out who you were, and finding out who the true villain was, someone in your freaking circle, the last scene is you face to face with him! Now I will never find out what freaking happened! Advent Rising, a game who's story is much better than the gameplay, it's glitch filled, but playable, the story being the only redeeming factor. Now this game was planned as the first in a series or trilogy, can't remember right now. Anyways, sweet freaking story, ends in a cliffhanger, no questions truly answered. Game doesn't sell, mainly because it was rushed, sequels get canned, awesome story goes nowhere!
People, if your gonna do this, make sure the sequel is gauranteed! That's like Tolkien dying after the Two Towers! Hell I know some people that were worried King wouldn't finish his Dark Tower series! Now the difference between games and books is, well books take longer, but unless the author dies we will get an ending in some form, no matter the wait! Even if these things don't sell as much. So developers, unless you have a sure thing, don't risk it. Just look at the Metal Gear series, a sure thing if there was one, Leaves questions mostly answered, but adds some loose threads. The right way to do it! Just like the first time having sex after dating, do the job right, but keep her wanting more.
Kurruption